Mage Dragoon
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The Mage Dragoon rides a sturdy horse, albeit not the swiftest available, wears excellent armor and yet is still a passable melee fighter, while his magical attacks are as powerful as those of any archmage. Not only that, he has developed a talent for healing. Naturally, to gain such prowess in all areas of magic came at a price: it will have taken years and cost a fortune in gold to pay for all the charms and enchantments that grant him his many different abilities.
Special Notes: This unit is capable of basic healing. This unit has magical attacks, which always have a high chance of hitting an opponent.
Information
Advances from: | Mage Rider |
Advances to: | |
Cost: | 43 |
HP: | 66 |
Movement: | 7 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | Mage Dragoon |
Abilities: | heals +4 |
Attacks (damage - count)
![]() | staff melee | 9 - 2 impact | |
![]() | fireball ranged | 12 - 4 fire | magical |
Resistances
![]() |
blade | 40% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
![]() |
impact | 40% | ![]() |
fire | 0% | |
![]() |
cold | 20% | ![]() |
arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 40% |
![]() |
Cave | 4 | 20% |
![]() |
Coastal Reef | 3 | 30% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 3 | 30% |
![]() |
Frozen | 2 | 30% |
![]() |
Hills | 2 | 40% |
![]() |
Mountains | - | 0% |
![]() |
Mushroom Grove | 4 | 20% |
![]() |
Sand | 2 | 30% |
![]() |
Shallow Water | 4 | 20% |
![]() |
Swamp | 4 | 20% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 40% |